Parachute Drop setup

Type your channel name, adjust the settings, then paste the address at the bottom into OBS. Once you are signed in that address never changes: your settings are saved to your account and applied to the live overlay straight away.

Every channel has its own game, scores and queue. The name is lower-cased, spaces and punctuation are dropped.

The command your viewers type. If you leave it empty, !drop applies; !yaşar, !atla and !jump always work. Moderator commands are fixed: !queue · !start · !reset · !top · !recent · !best · !worst

Characters
Viewers are spread across the characters you pick here. At least one stays on.
The pool's look and glow
Pool effects
Premium pools only: falling petals, snow, embers… around the pool or across the whole screen, always behind the jumpers
The canopy's shape · its colour comes from the character
How the jumper's name looks
What happens on impact · new ones are in the Store
The language of what your viewers see on stream (score popup, queue badge) and of the score lines the bot posts in chat (!top, !best…).
Descent speed
How long the parachutes take to come down
Liveliness
Calm: most come straight down · Wild: plenty of wall-to-wall bouncers
Small pool = hard game, low scores
Turn it down if it takes over your stream
The pool's block size — bigger = more old-console feel
The jumper's name is written under the character
Smaller canopies keep a crowded channel readable
How hard parachutes push each other when they collide · 0 = they barely react
On / off
The centre beam shows where the target is from above Only viewers with a subscriber badge can drop. You and your moderators can always test. Score commands (!top, !worst …) are also posted in chat, not only on the overlay. The overlay popup disappears after a few seconds; the chat line stays.
Sound effects
Plays in the OBS browser source.
The checkerboard behind shows transparency — on stream your game shows through there.

OBS → Add source → Browser → paste into the URL box · Width 1920, Height 1080 · leave "Shutdown source when not visible" and "Refresh browser when scene becomes active" off (a refresh loses the parachutes currently in the air). No extra CSS needed, the page is already transparent.

An empty source is normal. The overlay stays fully transparent until someone types the jump command in chat — there is nothing to draw before that. To confirm it is alive: right-click the source in OBS → Interact → click the window → press B. If a night background with stars appears, the page is running (press B again to turn it off). If it cannot connect, the overlay writes a red warning on screen shortly after.

Your control page for sending commands: kontrol.html — do not share this address, it can manage your channel.