Arcade Points: a guide for streamers and viewers

Arcade Points give viewers a reason to come back. They earn points by playing and spend them on rewards you choose. This guide explains how points move through a channel and how they differ from the other numbers you'll see in ChatArcade.

Four numbers that aren't the same

  • Landing score (0–100): how well one Parachute Drop landing went. It decides leaderboards and can't be spent.
  • Arcade Points: a channel's own points. Viewers earn them for free and spend them in that channel.
  • Coins: belong to your ChatArcade account and unlock cosmetics in the store. There is no conversion between coins and Arcade Points.
  • Kick or Twitch channel points: a platform feature. ChatArcade doesn't read or change them.

How viewers earn points

The streamer turns Arcade Points on for the channel. After that, the main way to earn is landing in Parachute Drop, and a better landing pays more. With the default settings:

  • Any score above 0 earns 10 points.
  • A score of 25 or more earns 20, and 50 or more earns 35.
  • A score of 75 or more earns 60, and 90 or more earns 100.
  • A score of 95 or more earns 150, and 99 or more earns 250.

A viewer earns from one landing per minute by default. They can keep playing during that time and their scores still count, but extra landings don't add points. That stops anyone from farming points by spamming the command.

What points can be spent on

  • Rewards: you decide what's available and at what price. Viewers type !rewards for the list and each reward has its own command, such as a song request, a message on stream or a dance. Requests are checked before they reach your stream, and unsuitable ones are refunded.
  • Plinko: viewers choose how many points to use on a ball. The Plinko guide covers the details.
  • !ai: a chat assistant, when the streamer has turned it on, can cost a few points per question.

Viewers check their balance with !points. Newer channels may use !arcadepoints instead, to avoid clashing with other bots. !pointsboard shows who has the most.

The jackpot

Every landing adds a little to a shared pool, and a better landing adds more. Any landing also has a small chance of winning the whole pool, after which it starts again from a base amount. You can set a maximum for your channel: when the pool reaches it, it stops growing, and lowering the maximum never takes anything from a pool that's already above it. Viewers check the amount with !jackpot. If you want it on screen, there's a small read-only OBS source for it.

What points can never do

  • They can't be bought with money or coins.
  • They can't be turned into money, coins or anything else of monetary value.
  • They can't be moved to another channel or platform. Kick and Twitch balances stay separate, even for the same username.
  • Streamers can't add points to viewers by hand.

Streamers choose their own rewards, but the terms say they must not offer money or items of monetary value for Arcade Points. Keep rewards to things that happen on stream.

Ideas for rewards that work

  • Cheap and frequent: a dance or a sound on stream, so that new viewers can afford something on their first visit.
  • Mid-range: a song request or a message on screen, which puts a viewer's choice into the stream for a moment.
  • Rare and fun: a choice about the stream itself, like picking the next game mode or the map you'll play.

Test your rewards in your own channel first. As the streamer you can run them without paying points, and your balance, the ledger and the leaderboards don't change.

Also useful: Plinko guide · Parachute Drop guide · FAQ · all guides