Parachute Drop: the complete guide
Parachute Drop is the main ChatArcade game. A viewer types one command, a character appears at the top of your stream and glides down towards a pool. This guide covers the rules, the scoring and how to run rounds that keep chat involved.
How a round works
A viewer types !drop in your chat. !jump works too, and you can set your own command on the setup page. Their character then falls with a parachute, drifts as it comes down and lands. Nobody has to install anything or sign up: chat is the controller.
Viewers can also choose how they look:
- !drop 🐸 drops with that emoji, and the canopy takes the emoji's main colour.
- !drop followed by a chat emote lands with the emote.
- Plain !drop uses a character from the roster you picked in Game settings. A viewer always gets the same one.
How landings are scored
Every landing gets a score from 0 to 100. Dead centre of the pool is 100, and the score falls as the landing moves towards the rim. The edge and everything outside the pool score 0. The scoring area follows the surface you can actually see, so the score doesn't change with your OBS resolution or the size of your source.
The score is not a currency. It only decides the leaderboards and can't be spent. If you've turned on Arcade Points, a landing also earns points, which are a separate system. The Arcade Points guide explains the difference.
Queue mode for busy chats
When a lot of people play at once, the sky fills up and a single round is hard to follow. Queue mode turns that into an event. Moderators and the streamer control it:
- !queue starts collecting: anyone who types the command waits instead of dropping.
- !start drops everyone in the queue together and switches back to normal play.
- !loop keeps the queue going: each !start drops the current group and a new queue opens right away.
- !loopend leaves the loop. If people are still waiting, the next !start drops them.
- !reset clears the screen and the queue. Scores aren't touched.
The simple version works best: announce a round, give chat thirty seconds to join, then release everyone and watch the landings together.
Leaderboards and records
Scores are kept separately for each channel, and Kick and Twitch never mix.
- !top, !top3 and !top5 show the leaders on stream and in chat.
- !topweekly shows each player's best landing since Monday 00:00 UTC, and !topmonthly does the same since the 1st.
- !recent lists the last five landings.
- !best names the all-time record holder, and !worst names the worst landing ever, which often gets the bigger laugh.
The public scores page shows channels that have chosen to appear there.
Make it look like your stream
Characters, pools, canopies, name tags and landing effects can all be changed in Game settings. A theme applies a matching set in one click, but you can still pick each part on its own. Plenty of items are free, and the rest can be unlocked with coins in the store. Coins only change how the game looks. They give no advantage in scoring.
Tips for a good round
- Put the source above your game and camera, but keep the pool away from your face and any important game interface.
- Say the command out loud the first few times. New viewers don't read panels.
- React to the worst landing as well as the best one. It gives people who missed a reason to try again.
- Use the test drop on the setup page before you go live. Test drops never reach your real leaderboard.
Also useful: add it to OBS · troubleshooting · all commands · all guides